G-Science is an esports health and performance company. Its mission is to make the esports and gaming industry a healthier and happier place
Adam has been head of esports at Betway group since May 2015. Adam’s passion for esports and wealth of experience in digital marketing has helped drive Betway’s fast paced growth within the esports betting industry.
Co-founder and managing director of Esports Insider, a leading and global B2B esports industry news platform, agency, events and media company. ESI is also a co-owner in joint ventures The Esports Journal, and the WFH League.
Jack Stewart was the first full-time esports journalist hired by a national newspaper in the UK after creating the Daily Mail’s esports section following his sports journalism degree. Now as a freelancer, Jack has worked for multiple outlets, organisations and companies across the industry including Riot Games, Fnatic, Goal and Red Bull.
Studying Esports Events & Business Management at Staffordshire University. Ameature Play by Play caster for: CS:GO, Smite, Overwatch, League of Legends
Wu Li has been working in esports industry as multiple roles – event coordinator, journalist, consultant, etc. After finishing his master thesis “The Role of Sports Video Games in Sports Motivation”, he brought esports topics into the classes of Master in Sport Management at Johan Cruyff Institute. Wu Li is now working as the Business Development in Asia for Bayes Esports Solutions GmbH to explore the value of esports data.
We create local esports hubs in different cities across North America. Each hub has a game venue, tournament team, content team and esports incubator all in one hub.
University educator and industry practitioner in the field of production and live entertainment. Course leader for Esports Foundation year, BA (Hons) and Masters at Staffordshire University.
“Focusing on the business side of esports, this is a unique course taught from what is considered to be one of the largest and best games’ universities in the UK,” Angela Lawrence, Associate Dean, Staffordshire Business School The first degree of its kind, the BA (Hons) Esports focuses on the business of esports. You will learn within a practical technical environment everything required to host small and large scale events. Developing your skills for single player and multi-player team events you will create business plans to build teams, create online communities and promote your events through digital marketing. You will also get the opportunity to explore the culture of esports, its audience and fan base as well as a variety of the most popular current game genres. As the sector grows, the ethical and legislative regulations are trying to keep pace, you will learn what is happening in the industry right now and how these issues are affecting the esports environment. Our customised esports labs include all the latest tournament level software and hardware, to give a real-life esports industry experience. You can study at one of two locations – Stoke-on-Trent or London (Here East at the Olympic Park)
Mel is an esports journalist with development experience and a passion for all things virtual and tech. As a freelancer, she particularly focuses on the industry itself – its struggles, weaknesses and its huge potential. Researching and reporting in German and English for various online publications across the world.
Dr William Darler is a co-founder of ACES and a lecturer in Marketing at the University of Leicester School of Business.
Samuele is a sport scientist with a passion for esports, looking to further his education with a PhD in esports
Esports enthusiast with 7+ years in the industry and 3+ years in live broadcast production. Lecturing in the field of esports on the BA (Hons) course teaching Levels 4/5 at Staffordshire University.
The Masters in esports focuses on a critical and investigative approach to the esports ecosystem, covering teams, leagues, tournaments, platforms, brands, game developers, investors and fans. You will be expected to develop higher level research and analytical skills through the development of a substantive research project of your choice. The focus will be on strategic level management skills, influencing policies and practices in the industry and developing a critical awareness of the sociological, political and legal landscape. A focus on employability will be intrinsic throughout the esports award. The Esports Ecosystems module covers careers talks, visits and guest speakers from industry along with the opportunity to take up a role overseeing the undergraduate teams on live events at each level. Like esports itself, this practical course is fast and dynamic, and you’ll be expected to work in a range of esports settings within weeks of starting your course. Our customised esports labs include all the latest tournament level software and hardware, to give a real-life esports industry experience. You can study at one of two locations – Stoke-on-Trent or London (Here East at the Olympic Park)
💸 PROMOTED: Help people work on #gaming projects remotely...
💼 Backend Engineer
🏢 Parsec | @parsecteam
🌎 Remote (Anywhere)
📃 Full Time
🏷 Software Engineering
...and keep some huge game studios on course! 👊
⚡ NEW: Work closely with important figures...
💼 Executive Assistant to the CEO
🏢 Kinguin | @KinguinNet
📃 Full Time
🏷 Administrative, Executive & Management
...in this fast paced and constantly changing role! 💪
♻️ REPOST: Grab your weapons and take to the map! 🔫
💼 Senior Software Engineer, Graphics - #VALORANT
🏢 Riot Games | @RiotGames
🇺🇸 Los Angeles, CA
📃 Full Time
🏷 Software Engineering
And by weapons, we mean coding skills! 💻